This is the initial report from a research study centered upon both the use and non-use on various forms of student-centered educational experiences. The full study is to attempt to discover some of the reasons these methodologies are not used by many business-school faculty members. The data from this study was collected by a survey of faculty teaching in business school programs throughout the United States. It collected information from both current users, defined as faculty members who have used at least one of these methodologies and faculty members who did not use these methodologies. The student-centered learning actives studied included computer-run business simulations, manual business simulations, 3-D, video-style business games, ...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are oft...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
Business simulations serve as learning platforms that stimulate the “gaming ” interest of students, ...
A survey was designed to investigate the current usage of business simulations in academic education...
A large number of experiential training and educational methods exist, such as business games, role ...
" The general literature which covers the teaching of various business administration courses is bei...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
Business simulations allow students to experience a fictitious business in a safe learning environme...
This report investigates student evaluations of a business simulation game as a learning experience ...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
The concept that the learning that results from simulations is experiential in nature is apparently ...
Rapid and deep changes in economics and business environment along with the dynamic development of c...
A Project Report Submitted to the Chandaria School of Business in Partial Fulfillment of the Require...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are oft...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
Business simulations serve as learning platforms that stimulate the “gaming ” interest of students, ...
A survey was designed to investigate the current usage of business simulations in academic education...
A large number of experiential training and educational methods exist, such as business games, role ...
" The general literature which covers the teaching of various business administration courses is bei...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
Business simulations allow students to experience a fictitious business in a safe learning environme...
This report investigates student evaluations of a business simulation game as a learning experience ...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
The concept that the learning that results from simulations is experiential in nature is apparently ...
Rapid and deep changes in economics and business environment along with the dynamic development of c...
A Project Report Submitted to the Chandaria School of Business in Partial Fulfillment of the Require...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are oft...
Information technologies play an important role in designing new ways of teaching, and, at the same ...